Sudoku flash game component

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Size : 1.7MB
Version : 1.2 Minor Update  
OS

Win95 , Win98 , WinME , WinNT 3.x , WinNT 4.x , Windows2000 , WinXP , Windows2003 , Windows CE , WinME , Windows Vista Starter , Windows Vista Home Basic , Windows Vista Home Premium , Windows Vista Business , Windows Vista Enterprise , Windows Vista Ultimate , Windows Vista Home Basic x64 , Windows Vista Home Premium x64 , Windows Vista Business x64 , Windows Vista Enterprise x64 , Windows Vista Ultimate x64 , Mac PPC , Mac OS X , Mac OS X 10.1 , Mac OS X 10.2 , Mac OS X 10.3 , Mac OS X 10.4 , Mac OS X 10.5 , Mac Other 

Sudoku flash game component

Sudoku game flash component

The particular Crifano Sudoku Flash Element is the classic sport of sudoku.

Pencil tag, real time check error plus logic error are obtainable.

You can also include the timer and put into action buttons in order in order to get the solution or even pause the game.

Two times click on the component lets a person edit the graphic items and personalize it.

All of us have also the Crifano Sudoku Generator, this is a stand alone application.

Fist this builds the grid associated with sudoku searching approximately arbitrary numbers, than remove as numerous numbers as you would like. You can choose also to make use of the manual modality, upon this way you may set/or delete all the particular numbers manually and after that generate the xml. With regard to much information about this visit the site www.crifano.com

The component can become used without any scripting. The code hereunder is just for advanced users that require specific actions.

--API--

xmlFile

mySudoku. xmlFile="xml/sudoku. xml"

This particular property lets you give an xml source record by code instead in order to use the "properties panel".

restartMe

mySudoku. restartMe();

This particular method restarts (or start) the game.

setTimeFiled

mySudoku. setTimeFiled(txtTimer: TextField);

This technique assigns a text discipline towards the component; it may be used to show the time.

checkComplete

mySudoku. checkComplete();

This method returns the boolean value indicating in case all of the numbers are proper or not.

solveMe

mySudoku. solveMe(value: Boolean);

This method displays or hides the answer of the game.

pauseMe

mySudoku. pauseMe(value: Boolean);

This technique puts the game (and the timer) on stop or restarts it.

In case the game goes within pause, a movieClip will certainly cover the game.

setMark

mySudoku. setMark(value: Boolean);

This particular method shows or covers the pencil marks (notes)

setError

mySudoku. setError(value: Boolean);

This method shows or even hides the mistakes

on_Complete

mySudoku. addEventListener("on_Complete", onComplete);

functionality onComplete(e): void

var correct = mySudoku.checkComplete();

This particular event is called whenever all of the numbers are properly written in the containers.

You can find some alternatives for Sudoku flash game component here .


Sudoku flash game component

Requirements :

Flash

 


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